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Gaming for Life Skills
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Could a video game about aliens change the way U.S. schools think about testing? Researchers in Wisconsin believe new games like Crystals of Kaydor can measure learning in real time and help build “noncognitive skills” like self-control and empathy.
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Vaping in Schools: ‘Juuling’ Is Popular Among Teens Despite Health Risks
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The use of these e-cigarettes like the popular Juul brand is spiking among youth, but parents often aren't even sure what they are and many teens mistakenly believe there are no serious health risks. (July 18, 2018)
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What the Science Says About How Kids Learn to Read
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In this video, reporter Sarah Schwartz offers an overview of the important research findings on early reading. (December 16, 2019)